Configuration['CM_PERMISSION_CAN_MANAGE_COMMUNITY_MODERATION'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_CAN_META_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_IMMUNE_TO_MODERATION'] = false; $Context->Configuration['CM_PERMISSION_NO_MAXIMUM_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_META_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_UNLIMITED_MODERATION_VOTES'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_OWN_COMMENTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_OWN_DISCUSSIONS'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_AND_META_MODERATE_SAME_COMMENT'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_MODERATE_USERS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_USER_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_OWN_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_USER_POINTS_HISTORY'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_OWN_POINTS_HISTORY'] = false; $Context->Configuration['CM_PERMISSION_CAN_SEE_UP_VOTES'] = false; $Context->Configuration['CM_PERMISSION_CAN_SEE_DOWN_VOTES'] = false; function CM_Role_DefineRolePermissions(&$Role) { $Role->AddPermission('CM_PERMISSION_CAN_MANAGE_COMMUNITY_MODERATION'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE'); $Role->AddPermission('CM_PERMISSION_CAN_META_MODERATE'); $Role->AddPermission('CM_PERMISSION_IMMUNE_TO_MODERATION'); $Role->AddPermission('CM_PERMISSION_NO_MAXIMUM_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_RE_MODERATE'); $Role->AddPermission('CM_PERMISSION_CAN_RE_META_MODERATE'); $Role->AddPermission('CM_PERMISSION_UNLIMITED_MODERATION_VOTES'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_OWN_COMMENTS'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_OWN_DISCUSSIONS'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_AND_META_MODERATE_SAME_COMMENT'); $Role->AddPermission('CM_PERMISSION_CAN_RE_MODERATE_USERS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_USER_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_OWN_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_USER_POINTS_HISTORY'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_OWN_POINTS_HISTORY'); $Role->AddPermission('CM_PERMISSION_CAN_SEE_UP_VOTES'); $Role->AddPermission('CM_PERMISSION_CAN_SEE_DOWN_VOTES'); } $Context->AddToDelegate('Role', 'DefineRolePermissions', 'CM_Role_DefineRolePermissions'); ?> Red Skies | Urban Terror | Forum - 4.2 News
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News

2012-12-03
4.2.008 released!
2012-12-01
Red Skies t-shirt
2012-10-28
4.2.004 released!
2012-10-12
4.2.003 released!
2012-10-03
4.2.002 released!
2012-07-30
Auth system
2012-05-29
4.2 News
2012-05-14
Member kicked

Vanilla 1.3.0 is a product of Lussumo. More Information: Documentation, Community Support.

    •  
      CommentAuthorSubJunk 
    • CommentTimeMay 29th 2012
      0 points
    Frozen Sand just released some news about 4.2 (the release before HD).
    Here's the changelog:

    Frozen Sand• new hit detection.
    • new character animations.
    • new game mode: Last Man Standing (LMS) g_gametype 1.
    • bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
    • bugfixed. "Server Listing - Misrepresented Gametypes Error".
    • bugfixed. "Allowed Voting - Load up Time Dependency".
    • bugfixed. "Mini map - Subbed players seeing Active Players".
    • bugfixed. "Dropping nades/Going to Spectator".
    • bugfixed. "Ready Command/ Role Swap Command Discontinuity".
    • potentially fixed "999'ers hold up the game" in TS.
    • colour tags don't shorten maximum server host name in server browser.
    • fixed breathing sound when the game is paused.
    • stamina regeneration frozen when the game is paused.
    • fixed hotpotato time after a pause.
    • sr8 drop exploit fixed.
    • voting rcon exploit fixed.
    • weapon reloading/switching bug fixed.
    • going on a ladder with an armed nade will now put the pin back in.
    • enable booting when bomb is held.
    • no throwing of last knife.
    • fixed g_teamautojoin when going to spectator.
    • callvote kick/clientkick now enforces a reason as an additional argument.
    • reload button to cycle backwards in spectator mode.
    • fix for the master servers.
    • locked r_intensity, cg_physics and r_smp.
    • demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
    • you can "steal" the captain status when his connection is interrupted.
    • when a team mate requests a medic his name flashes on the mini scoreboard.
    • demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
    • added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
    • added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
    • added /rcon smite command, instantly kill a player.
    • added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
    • added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
    • added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
    • updated the UI.
    • updated the cfg files.
    • fixed team mate healbar with short names (eg. a dot).
    • callvotes are now logged in the server logs.
    • fixed ligthing on ut4_casa.
    • selective weapon/item pickup (+button7) (see README-cg_autoPickup).
    • increased the maximum number of demos.
    • fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
    • fixed map arrows size on big maps.
    • fixed the hands when holding a G36.
    • now draw the name of the guy who planted the bomb.
    • the SPAS has now 8 bullets instead of 6.

    We are also including an auto-updater to make maintaining Urban Terror 4.2 easier


    I've been testing it for a while now and I can say it's cool and the hits do seem better like the changelog says, so get excited :wink:

    Source

    Runamok: hard to tell if you've hit the crazy dancing guy to be fair
    •  
      CommentAuthorSubJunk 
    • CommentTimeMay 29th 2012
      0 points
    Oh I forgot to say in the first post, it will be tested at the end of June at a big LAN before it's released, so we can expect its release in July

    Runamok: hard to tell if you've hit the crazy dancing guy to be fair
    •  
      CommentAuthorSmaKa
    • CommentTimeMay 29th 2012
      1 point
    SubJunk:Oh I forgot to say in the first post, it will be tested at the end of June at a big LAN before it's released, so we can expect its release in July

    Ahhh but what year?!
    •  
      CommentAuthorLucifer 
    • CommentTimeMay 30th 2012
      1 point
    2020 at the earliest is my guess =P
    •  
      CommentAuthorRunamok 
    • CommentTimeMay 30th 2012
      0 points
    2020, lol'd, well considering it's taken over 4 years to get this far... :(
    ------------------------------------------------
    Lucifer: TOO MUCH NICE STUFF IN ONE POST FxCK YOU ALL
    SubJunk: who the hell is Rocket?