if (!defined('IN_VANILLA')) exit; $Context->Configuration['CM_PERMISSION_CAN_MANAGE_COMMUNITY_MODERATION'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_CAN_META_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_IMMUNE_TO_MODERATION'] = false; $Context->Configuration['CM_PERMISSION_NO_MAXIMUM_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_META_MODERATE'] = false; $Context->Configuration['CM_PERMISSION_UNLIMITED_MODERATION_VOTES'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_OWN_COMMENTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_OWN_DISCUSSIONS'] = false; $Context->Configuration['CM_PERMISSION_CAN_MODERATE_AND_META_MODERATE_SAME_COMMENT'] = false; $Context->Configuration['CM_PERMISSION_CAN_RE_MODERATE_USERS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_USER_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_OWN_POINTS'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_USER_POINTS_HISTORY'] = false; $Context->Configuration['CM_PERMISSION_CAN_VIEW_OWN_POINTS_HISTORY'] = false; $Context->Configuration['CM_PERMISSION_CAN_SEE_UP_VOTES'] = false; $Context->Configuration['CM_PERMISSION_CAN_SEE_DOWN_VOTES'] = false; function CM_Role_DefineRolePermissions(&$Role) { $Role->AddPermission('CM_PERMISSION_CAN_MANAGE_COMMUNITY_MODERATION'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE'); $Role->AddPermission('CM_PERMISSION_CAN_META_MODERATE'); $Role->AddPermission('CM_PERMISSION_IMMUNE_TO_MODERATION'); $Role->AddPermission('CM_PERMISSION_NO_MAXIMUM_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_RE_MODERATE'); $Role->AddPermission('CM_PERMISSION_CAN_RE_META_MODERATE'); $Role->AddPermission('CM_PERMISSION_UNLIMITED_MODERATION_VOTES'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_OWN_COMMENTS'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_OWN_DISCUSSIONS'); $Role->AddPermission('CM_PERMISSION_CAN_MODERATE_AND_META_MODERATE_SAME_COMMENT'); $Role->AddPermission('CM_PERMISSION_CAN_RE_MODERATE_USERS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_USER_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_OWN_POINTS'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_USER_POINTS_HISTORY'); $Role->AddPermission('CM_PERMISSION_CAN_VIEW_OWN_POINTS_HISTORY'); $Role->AddPermission('CM_PERMISSION_CAN_SEE_UP_VOTES'); $Role->AddPermission('CM_PERMISSION_CAN_SEE_DOWN_VOTES'); } $Context->AddToDelegate('Role', 'DefineRolePermissions', 'CM_Role_DefineRolePermissions'); ?>
Vanilla 1.3.0 is a product of Lussumo. More Information: Documentation, Community Support.
Frozen Sand• new hit detection.
• new character animations.
• new game mode: Last Man Standing (LMS) g_gametype 1.
• bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
• bugfixed. "Server Listing - Misrepresented Gametypes Error".
• bugfixed. "Allowed Voting - Load up Time Dependency".
• bugfixed. "Mini map - Subbed players seeing Active Players".
• bugfixed. "Dropping nades/Going to Spectator".
• bugfixed. "Ready Command/ Role Swap Command Discontinuity".
• potentially fixed "999'ers hold up the game" in TS.
• colour tags don't shorten maximum server host name in server browser.
• fixed breathing sound when the game is paused.
• stamina regeneration frozen when the game is paused.
• fixed hotpotato time after a pause.
• sr8 drop exploit fixed.
• voting rcon exploit fixed.
• weapon reloading/switching bug fixed.
• going on a ladder with an armed nade will now put the pin back in.
• enable booting when bomb is held.
• no throwing of last knife.
• fixed g_teamautojoin when going to spectator.
• callvote kick/clientkick now enforces a reason as an additional argument.
• reload button to cycle backwards in spectator mode.
• fix for the master servers.
• locked r_intensity, cg_physics and r_smp.
• demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
• you can "steal" the captain status when his connection is interrupted.
• when a team mate requests a medic his name flashes on the mini scoreboard.
• demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
• added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
• added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
• added /rcon smite command, instantly kill a player.
• added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
• added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
• added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
• updated the UI.
• updated the cfg files.
• fixed team mate healbar with short names (eg. a dot).
• callvotes are now logged in the server logs.
• fixed ligthing on ut4_casa.
• selective weapon/item pickup (+button7) (see README-cg_autoPickup).
• increased the maximum number of demos.
• fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
• fixed map arrows size on big maps.
• fixed the hands when holding a G36.
• now draw the name of the guy who planted the bomb.
• the SPAS has now 8 bullets instead of 6.
We are also including an auto-updater to make maintaining Urban Terror 4.2 easier
SubJunk:Oh I forgot to say in the first post, it will be tested at the end of June at a big LAN before it's released, so we can expect its release in July
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